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View Full Version : CS 1.6 looks to be released within days


neko
15-01-03, 12:27 PM
http://www.shacknews.com/docs/press/01142003_cs16.x



Half-Life / Counter-Strike 1.6 Change List

Counter-Strike v1.6 will be available on Thursday January 16th via Steam2.0. The Steam client will be made available on www.fileshack.com upon release by Valve Software.

Changes/Additions:

* Complete rework of launcher UI.
* "mp_logmessages" set to "on" by default.
* Added spam check to "timeleft" command.
* Added two new rifles, the Galil and Famas.
* Added a Riot Shield for the CTs.
* New version of de_inferno.
* New version of de_aztec.
* Added new map de_airstrip (video walkthrough on Fileshack)
* Increased Glock damage slightly.
* Added widescreen view modes for hardware that supports it.
* Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
* Added zoom & health in HLTV.
* Improved load times to join servers.
* Engine supports masked and additive textures modes on models.
* Added widescreen monitor support (16:9 and 5:4).
* Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window.
* Windows HLDS now loads sw.dll again, swds.dll is no longer needed.
* HLTV log files have time stamp in file name.
* Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds.
* Planted bomb now flashes in Terrorist's radar.
* Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player).
* Changed so the bomb defuser gets three frags for successfully defusing the bomb.
* Changed so when bomb goes off, the player that planted the bomb gets three frags.
* Changed so live players don't see enemy deaths in the scoreboard.
* Changed default spectator mode to "chase_locked".
* Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit).
* Added number of ban entries to "listid" response to aid in parsing.
* Removed command "dem_edit", use "hl.exe -demoedit" instead.

New/Changed CVARS:

* Changed default setting for "mp_logmessages" to 1
* Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000.
* Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).

Bug Fixes:

* Fixed messagemode exploit where you could set cvars on the client without the console.
* Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
* Fixed players being able to move up ladders faster than their maxspeed.
* Fixed bug with chat input and PIP overlapping while in spectator mode.
* Fixed HLTV flashbang bug.
* Fixed mouse input bug when playing with very low sensitivity in Windows XP.
* Reskinned weapons to improve memory footprint.
* Added spam check to timeleft command.
* Reworked in-game spectator modes to make it easier to use.
* Fixed demo playback for demos containing svc_filetxferfailed messages.
* Fixed bug with HLTV director command 'stufftext'
* HLTV now handles svc_setview correctly
* Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc.
* Removed unused latency code ( was related to pushlatency)
* If connected to HLTV, allow higher ex_interp values.
* Changed way how status messages are handled (to get total spectator & available slot numbers).
* Default HLTV updaterate will be 10 (not 20) to save bandwidth.
* Fixed demo recording after changelevel.
* Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced).
* Fixed players being able to move up ladders faster than their maxspeed.
* Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction).
* Reduced default sv_maxupdaterate value from 60 to 30.
* Fixed bug with snow sounds not playing sometimes.
* Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server.
* Fixed zoomed sniper crosshair in HLTV mode.
* Fixed "sv_visiblemaxplayers" setting not working for info/details query response.

Crippler2032
15-01-03, 01:36 PM
ok, i've read completely different things about this 1.6 release, i'm confused as to weather or not this is the actual 1.6 upgrade for cs, some places say it is, some say its the beta test?

i'm assuming that its the beta cause i'm sure they werent going to bring 1.6 out till the release of CZ.

McBain
15-01-03, 04:21 PM
I beleive steam is the beta testing style software isn't it? I did it for 1.3 I think, you can basically connect and it updates for you within 10 mins or so, and off you go.

I would imagine we will still be using 1.5 on Saturday anyway :)

maraschino
15-01-03, 09:39 PM
yeah its the beta
steam 2.0

Skavorn
16-05-03, 12:54 PM
yeah.....it was released agesago but then stopped due to high bandwidth.

Any ideas if they are gonna be releasing it recently? I fancy a new look cs

wintermute
16-05-03, 01:25 PM
Am I reading this right? You get three frags for defusing/planting successfully? That could get nasty with friendly fire on...

Rob

Reevey
21-05-03, 09:07 PM
yeah :P

Tbh though, it's there to make people want to complete the objective, but i dont give a fucking shit about the amount of frags, especially in a match, so why bother? :P

[OLSC]Papa Smurf
01-07-03, 10:55 AM
Depends how you play the game - some people play it as (team) deathmatch (retards :x ), others play it how it was intended - an objective (and team) based FPS.

I've been playing 1.6 a bit recently and I love it, although the FAMAS is woefully underpriced for its effectiveness.

McBain
01-07-03, 11:28 AM
So how do you go about getting 1.6 then anyway? Can it be downloaded as an exe file yet? :?

[OLSC]Papa Smurf
01-07-03, 11:39 AM
Nah - still need to get Steam :(

But it's not that bad...

McBain
02-07-03, 06:51 PM
I'm enjoying CS 1.6 so far, my first game -

http://cs.andycr.com/pics/cs16.jpg

Lets see how long that lasts though :?

The new map seems very pretty :) I'm a little confused by the riot shield, you can't buy a primary weapon and you can't shoot while hiding behind it?

It's quite funny though, one guy ran at me with it, I bounced a few bullets off it, then let him get closer, I ran by and shot him in the back :P

Skavorn
02-07-03, 08:58 PM
cs 1.6 has been available for beta test 4 ages I told u guys ages ago I tryed it, it was aweful coz of the high pings...is the full version out or not now? if so....where can I download it?

I still have it on steam....I'll guess i'll give it another go...I loved the cheapo colts and the cheapo aks they are quite gd 4 the money