Mitsukuu
21-08-05, 06:24 AM
I hope that title caught your eye :wink:
Ok I was browsing around earlier, and I found something really quite clever. As much as I'd like to take credit for this, I can't, but I will do the next best thing and provide it to you.
Basically, we all know that the physics in Counter-Strike have some major flaws. Namely, that there is no momentum for entities/invalid entities (players and dead players). This makes for dull 'falling off the roof' and practically slow motion death scenes. Well, not anymore!
Some bright spark thought up the idea of taking the Half-Life 2 player physics, and using them with CS. This is a perfectly legal exchange, and it does not in anyway affect the gameplay in terms of equality of fairness. It's really worth a try, and you get some really 'interesting' occurances while using these physics.
For example, on assault I entered the front door and placed a shot in the head of a terrorist entering the warehouse from upper back door - he literally flipped head over heels and fell over the railing, and, had I seen him falling, it would have looked far better than the normal CS physics, as players die realistically. McBain has said he doesn't mind hosting some of my skins, and so i'm sure we can arrange something about providing this, since it really is worth it (for such a small filesize).
Happy hunting!
Mitsukuu.
Ok I was browsing around earlier, and I found something really quite clever. As much as I'd like to take credit for this, I can't, but I will do the next best thing and provide it to you.
Basically, we all know that the physics in Counter-Strike have some major flaws. Namely, that there is no momentum for entities/invalid entities (players and dead players). This makes for dull 'falling off the roof' and practically slow motion death scenes. Well, not anymore!
Some bright spark thought up the idea of taking the Half-Life 2 player physics, and using them with CS. This is a perfectly legal exchange, and it does not in anyway affect the gameplay in terms of equality of fairness. It's really worth a try, and you get some really 'interesting' occurances while using these physics.
For example, on assault I entered the front door and placed a shot in the head of a terrorist entering the warehouse from upper back door - he literally flipped head over heels and fell over the railing, and, had I seen him falling, it would have looked far better than the normal CS physics, as players die realistically. McBain has said he doesn't mind hosting some of my skins, and so i'm sure we can arrange something about providing this, since it really is worth it (for such a small filesize).
Happy hunting!
Mitsukuu.