View Full Version : de_derelict

27-08-05, 05:22 PM
This is my first attempt at a map so be nice :?

I don't know if its going to be good enough to be properly released or what at the moment but here's the description.

Work has just started on turning an old derelict leisure centre into a new shopping mall. A group of local anti-capitalist activists intend to destroy the developers hopes for a thriving shopping centre.

(Yeah, I know it's farfetched :P )

The map is the centre in the middle of being refurbished into the shopping centre.

The 2 bombsites are the old main hall, which is currently being converted into retail units, and the old atmospheric swimming pool room.

If anyone knows of a map already being called de_derelict, please alert me.



Old main hall


Pool room


Wall of cafe currently being refurbished


Retail Units

The map is nearly done (room wise) but lots of textures need some sorting and some corridors need to be turned into rooms because it was making the map too boring.

Tell us what you think!

27-08-05, 05:31 PM
it looks great! obviously I'd have to play it to see all of it- but it looks great!

27-08-05, 05:36 PM
Looks a little plane, but as you say, you have work to do on textures so it may look different when finished? Could you get a screenie of the overview so we can get an idea of the layout?

When its ready for some testing, let us know, we can put it on the server one evening :)

27-08-05, 05:46 PM
Looks good, like the plot lol.

27-08-05, 09:17 PM
i'm definitely up for some testing on that :D

27-08-05, 09:59 PM
What programme do you use to create them.

27-08-05, 10:19 PM
Hammer Editor...in the play games window in steam it's under Source SDK (i think)

27-08-05, 10:21 PM
Valve Hammer. You can get it by downloading the Source SDK from Steam. When you click on Play games, it should be in the Tools section ready for you to download (but only if you own certain games - I think having HL2 would let you get it)

27-08-05, 10:23 PM
I'll try and make an overview for the map once I've decided where to put CT spawn and I'm going to have to move the bombsites closer.

27-08-05, 10:50 PM
cool thanks.

27-08-05, 10:58 PM
How easy is it to create a map? I've always thought it would be great fun to make one, but I imagine it would be rather complex...

27-08-05, 11:04 PM
Yeah that's what i was thinking but it worth a try even if mine does turn out crap.

27-08-05, 11:11 PM
I saw that de_rennes on the custom server last week and loved it so much that I desperately wanted to make a map. Sometimes I kinda wish I never acted on that impulse so quickly because I often find map making frustrating (like when it took me 6 hours to make a simple corridor that a CSS player would just not take any real notice of).

I guess I just jumped in at the deep end and am learning a lot of the stuff when I need to know it but tbh I wouldn't dream of doing it any other way.

There's a load of great tutorials out there on the internet so if you really wanted to make a map I'm sure you could. It does take a lot of time though.

If you want to make a map, I'd say go for it. It's worth a go and you'll get better and better if you work at it.

27-08-05, 11:46 PM
How long it take you mate?

28-08-05, 12:40 AM
How long did what take?

28-08-05, 03:32 AM
Pitch, he hasn't finished it yet :D

Anyway, mapmaking can be fun, but done in small quantities, otherwise it can get tedious.
Before L19, i was making a COD:UO map, then i started playing cs:s and it sorta stopped.
From the original plan, my map changed about 7 times.

28-08-05, 07:12 AM
I was thinking, ED have released their very own map, it would be cool to have a Lanarchy.co.uk map... but I don't think I have the time or patience to complete it :lol: If anyone wants to map while I have the ideas, let me know ;)

28-08-05, 08:08 AM
I was thinking about making a map.... and I had a look at hammer and it looked on the similar lines of CoD: Radiant, and that was pretty simple once you got to know it. I dont mind mapping your ideas for a lanarchy map :P

28-08-05, 08:19 AM
I was thinking, ED have released their very own map, it would be cool to have a Lanarchy.co.uk map... but I don't think I have the time or patience to complete it :lol: If anyone wants to map while I have the ideas, let me know ;)

Give us an idea of what you want, and it might be something we can include in our own CS map.

For anyone who's interested this (http://i23.photobucket.com/albums/b351/Mitsukuu/Hammer1.jpg) is the Hammer editor. You basically draw your map in 3D over a set of grid lines. It gets VERY annoying when things happen, such as a brush won't snap to a grid line, or if there is a leak in your map. If you're going to make a map - make sure you remember to use cube and light maps, otherwise everything will look odd ingame. Sound is nice too :)

28-08-05, 11:26 AM
Heck, Penguin, we never got the Cod UO map finished!! supose we could do a Lanarchy map instead.

Need ideas though, and a general outline of the look you want :D

28-08-05, 11:28 AM
What the hell are light and cube maps? :lol:

28-08-05, 11:45 AM
http://developer.valvesoftware.com/wiki/Cubemaps That's a Cubemap and
http://en.wikipedia.org/wiki/Lightmap explains what light maps are

28-08-05, 12:57 PM
What the hell are light and cube maps? :lol:

If you don't use them, certain things will appear oddly ingame. For example, if a cubemap isn't assigned to a section of water (cheap or expensive) users without Direct X9 cards will have problems viewing it. Also, your weapons will appear odd, as they tell the engine how to light a particular area. Your weapons will look whitish and a almost like they have a layer of silk over them (where the reflect maps are most dense).

- On a side note: If you plan to use water in your map, don't make it from one large brush, as this causes a lot of lag. You'll need to divide it into several smaller brushes, making sure that only the surface is textured with water, and the sides are covered with the "no_draw" texture.

In Hammer, if you click "Help >> Help Topics" on the toolbar, you'll be taken to the developer website. It's a very good explanation of how to use Hammer.

28-08-05, 04:05 PM


I Have been busy building the CT Spawn room and new staircases.

Will Rebuild area between T spawn and A (bottom of pic) because its too long and corridory and has 1 giant staircase that if you jump down you might just die.

I'm thinking about adding another way to B, probably through vents.

Oh and I tried using those cubmap things - messed up my lovely pool room - will have to experiment with those things.

28-08-05, 09:26 PM
Just be sure that CT can get to the bombsites before T. It looks dangerously like T's could get there first, which can make the map a little T biased.

28-08-05, 09:59 PM
Just be sure that CT can get to the bombsites before T. It looks dangerously like T's could get there first, which can make the map a little T biased.

Yeah it should be fine because T's must do some funny moving to get to B. I'll check the times and if the T's can get there first, I'll think of something. (make a door take longer to open or something :lol: )

I'm doing CT spawn right now - waiting for map to compile - and I'm hoping it's gonna be cool - had a good idea for it :idea: