Lanarchy LAN Events in North London Forum  

Go Back   Lanarchy LAN Events in North London Forum > Gaming > Battlefield

Reply
 
Thread Tools Display Modes
Old 31-03-10, 12:15 PM   #1
borandi
Member
Points: 1,416, Level: 21 Points: 1,416, Level: 21 Points: 1,416, Level: 21
Activity: 99% Activity: 99% Activity: 99%
 
borandi's Avatar
 
Balloon Bomber Champion! KickUps Champion! Mini Pool 2 Champion!
Join Date: Mar 2010
Location: Oxford
Posts: 362
Send a message via MSN to borandi Send a message via Xfire to borandi
Default Fresh Set of BC2 Tips

You do NOT have to arm the M-COMs and alert the enemy of your presence when you can blow it up with C4....

If you are Recon /w the Explosives perk, you have enough C4 to take it out by yourself. It takes 12 C4 to blow up an M-COM.

Special thanks to Focused Gaming for compiling these tips.

General tips
  • The view through the mounted AT can be zoomed giving you great view of the enemy, and since it is steerable you can "snipe" anyone from great distances.
  • Putting down ammo and health boxes in places that teammates can use them easily can get you lots of points you dont have to work for, so stop being stingy with them.
  • Getting hurt seems to fuck up your aim, so make sure to be accurate rather than down the person fast. Spray also seems to increase dramatically if you full auto it. Also, it seems much harder to rambo in this game than in BF2/2142 which means covering your teammates will probably be more important.
  • Pistols are VERY good in this game. Not overpowered or anything, just actually useful. Even at a distance you can pick people off that are relatively still, and its great for finishing people off if your primary clip ran out.
  • There are many guns that all classes get, and some of them are pretty decent. The shotgun especially (not the auto shotty--the one w/ 4 in the chamber) is awesome. If you are reasonably close and accurate its one shot one kill. Otherwise use your pistol.
  • I kind of like the auto shotty, at least if its laggy, you can just empty your whole clip into someone and get a sure kill. The other shotgun would be better though without lag when you will get a hit the first shot.
  • Use your knife to destroy doors and fences without wasting ammo.
  • When attacking use the grenade launcher or AT rockets to destroy mounted weapons or other cover points even if no one is there, it will help the people coming behind you.
  • When defending, eliminate enemy cover. Mounted machine guns are excellent at this. A great thing to do for the 30 seconds after you lose a position in Rush mode.
  • When your local medic dies, pick up his kit (E by default) and then revive him.
  • I found that sometimes its best to simply act as a mobile spawn point for your squad, especially if you find a very advantageous area. This worked wonders for me in a pub game during the first set of M-COM's, I was able to sneak up the building with the giant armored machine gun, I then guarded the stair case and squad mates would spawn on me and sprint down to the A point nearby, and if they were killed, they would simply try again until we eventually got it.
  • Spot spot spot, and then spot some more. It's vital to spot tanks/vehicles If you are shooting at someone, there is no reason not to be spotting them.
  • Guns appear to be extremely accurate when zoomed in while moving. At first glance it seems like a bad idea, but if it were different, snipers would probably become overpowered.
  • Any enemy you see is a potential spawn point. They are like an infestation that needs to be exterminated before it spreads.
  • Rocks and earth are permanent cover. Know thy terrain.
  • C4 can be worth it in some games. It's fun to leave presents when you fall back.
  • If someone is on a mounted gun, hit them with a tracer dart. This will allow an Engineer to easily destroy the gun without exposing him/her self (depending on the location of course). Its very easy to do to the shielded machine guns. For the on shielded ones you will most likely tag the player.
  • If you kill a recon, pick up his kit and throw any motion sensors he has, because most of your team's recons are too busy not helping to throw them.
  • Don't leave your squad or objective to help another squad. If the other squad can't stand on their own that's too bad, MCOMs and Flags are going to fall. I can't stress this enough, leaving a flag to help defend another flag is a net loss because you've given the enemy the opportunity to take a flag without a fight. Instead you should try and get a good vantage and help with what you can from where you are.
  • You'd be surprised how much damage you can do from another flag just by spotting and taking pot shots. Darting vehicles, for example, is usually pretty effective because the driver is more concerned with avoiding fire from the flag he's attacking then some rooftop across the map. If they're going to loose it's either because they suck or they're outnumbered and either way it's a crapshoot. You're much better off letting them play out the Alamo than jumping in with them. When the other squad respawns on your flag they'll appreciate that you knocked down all the trees and the enemy squads have to charge across an open field.
  • When you're actually in a fire fight don't get MW2 disease. Everybody does this but try not to chase some dumb bastard around a corner because he might turn into 4 dumb bastards. Then you get ganked and your squad is at a disadvantage. Instead stay in position with your squad and punch a hole in the wall. If he does turn into 4 dumb bastards they're 4 dumb bastards without cover and a squad already shooting at them. Don't even worry about conserving cover, even with everything razed the rubble provides more cover than we had on previous BF games and we survived those just fine. If all else fails smoke grenades seem like they might actually be effective this time around.
  • Speaking of corner running around tips. If you know someone is going to follow you around a corner, instead of trying to get him when he comes around the corner, wait a few seconds then pop back out. Besides the surprise advantage, a lot of players will be sprinting up to the corner to try and close the distance, making it even easier to kill them. You will also know if they are actually following you this way.
  • This is from abit of observation but don't be afraid to flank or try a different angle of attack. Far too often I see squads/teams go straight into the meat grinder where the enemy team is deeply entrenched. Also don't be afraid to push as attackers and abit as defenders. It may feel safe to be with half your team behind some rock but it doesn't help take objectives. In short take some risks and screw your K/D ratio.
  • Santa's Tips & Tricks.
  • C4 Destruction Guide
__________________
Intel Core i7 920 D0 @ 3.3Ghz :: ASRock Exteme3 :: 2x XFX 5850 OCed in Crossfire :: 3x2GB OCZ Blade DDR3-1600 6-7-6-20 1T :: Samsung 64GB SSD :: Thermaltake Element G :: Enermax Modu87 Gold 600W PSU :: Logitech G15 + Dell 6-Button Laser + Everglade Titan


Last edited by McBain; 31-03-10 at 06:11 PM.
borandi is offline   Reply With Quote
Old 31-03-10, 12:15 PM   #2
borandi
Member
Points: 1,416, Level: 21 Points: 1,416, Level: 21 Points: 1,416, Level: 21
Activity: 99% Activity: 99% Activity: 99%
 
borandi's Avatar
 
Balloon Bomber Champion! KickUps Champion! Mini Pool 2 Champion!
Join Date: Mar 2010
Location: Oxford
Posts: 362
Send a message via MSN to borandi Send a message via Xfire to borandi
Default

Assault tips
  • As assault, watch for choke points where your squad or your team is collecting. Drop your medkit or ammo there and collect the booty as your teammates run out of both.
  • A soldier standing next to an ammo box can make for a very annoying grenade spam machine.
  • If you are using the Grenade launcher, the most effective way to create as much destruction as possible is to:
    1) Drop ammo pack.
    2) Fire Grenade Launcher
    3) Toss Grenade
    4) Reload Grenade Launcher. Go back to 2 or 1.
    That sequence will allow you to refill on both your launched and hand tossed grenades.
  • Always have a pack deployed.
  • You have ammo packs, throw nades. They don't often kill, but they can destroy walls/cover and flush out an enemy.
  • A lot of peeps seem to think the grenande launchers are over-powered. I don't, and I'm starting to use them mostly just to clear cover, make a hole or bring down buildings. The biggest drawback of the gl is that it makes it really hard to spot. In many situations, I think the M16 (any good AR) + spotting is a much better option. No matter how you slice it, a GL atached to a superior AR is a pretty powerful thing. It may even be almost as powerful as a medic or a sniper.
  • I was messing around a bit with the smoke grenades while seeding the server. I think they will be very useful once there's VOIP so you can coordinate. Here are some tips on how to use them.
  • When arming the MCOM you could put smoke directly on it to reduce your chances of being shot. But since there's so many rockets and grenades flying around it might not be so useful. Smoking the line of sight to the MCOM is probably more effective.
  • Once the MCOM is armed, you will want to continue smoking the approaches. This way defenders are coming in blind, all you care about is defending the MCOM so you don't need to see anybody far away anyway. Don't smoke the MCOM directly once armed or you will miss it being disarmed.
  • If you're standing next to an ammo pack you can spam smoke. You can have about 5 smoke rounds out if you continuously fire. With that many rounds you can lay down a wide wall. The wall of smoke could also work for the defending team in certain situations. By laying out a wall a medium distance away from your position, you can cover your team from snipers while still giving a good killing zone for the rest of the attackers. Spotting still works through the smoke so if they come through and then retreat they will probably die.
  • For defense this would only work in certain places. You would need a narrow spot to force the attackers through, otherwise the smoke would just let them flank.
  • Smoke is useful on approaches to mcoms and cq flag objectives.
  • For defense teams, I would not promote smoke at all; you want to be blowing up any cover/concealment attackers are using, not providing it.
  • There are also times when smoke is more of a hindrance to your team. During that day of testing I learned a lot of situations where smoke is bad. It definitely has to be used wisely, much like deciding whether to destroy cover.
  • The most frequently effective use of it is to cut off your enemies, essentially creating a wall they have to get through, to target spot and shoot you. As they get through it, one or two at a time, your entire group has a shot at them. For example, when hitting an M-comm, smoke it early before your team is there so the enemy spams their nades on it, giving up their position. As your team gets closer, make a wall between the M-Comm and the defenders. Similar tactics can be used in taking and holding beach heads.
  • Keep smoke either on the enemy, or between yourselves and the enemy, not on your team mates. The only times you want smoke on your team is if you are covering a very short area into good cover, or when you're caught out in the open with your pants down.
  • Don't smoke if you have fire superiority. That takes your rifle out of the fight, and makes it harder for your team mates to kill the enemy.
  • Smoking is a lot more effective when attacking or facing a larger or superior force.
  • Don't be afraid to smoke a point you're not going for... smoke makes an excellent distraction.
  • Don't be shy with your nades when you're laying down smoke.
  • Smoke is extremely effective at supressing protected positions, buildings, mounted weapons and enemy vehicles.
  • The smoke launcher is a situational weapon. If the situation doesn't call for smoke, the gl is a much better option. For exampke, if the enemy has a ton of snipers on a ridge, but those snipers are relatively inneffictive, it's not worth smoking them. If the enemy is shooting the crap out of you, and you can't get near a point, smoke can turn the tide.
  • Against infantry attacks what I said would be limited in where you can use it. You would need to have a spot narrow enough so they cant just use the smoke to flank around. And the defenders need to have a position far back from the smoke. If you can force people to come through smoke, they are at a huge disadvantage, smoke is very poor cover compared to a wall. You can't just peek out, fire then hide again. The defenders will see your silhouette and start shooting before you see them. And because of spotting you will probably die if you try to turn and run.
  • Against tanks I think this can be very effective, the third stage on port valdez for example. The attackers get a tank, but that tank has to come down a narrow road. If you smoke the road you stop the tank from sitting back where his engies are safe. With smoke, if he wants to do anything he has to come through blind. When he comes through he will be in range of the TOW, he wont know where the bradley is or any AT infantry. Smoking that road would also allow defending infantry to move across to the water side because they wouldnt have to worry about the tank covering that whole section of the map.
  • The problem with this defense plan is just getting your team to work around it. You would need the bradley to be watching the smoke, and have a sniper staying nearby the TOW. If the bradley decided to go chase some infantry it might let the tank come through.

Medic tips
  • As medic, watch for choke points where your squad or your team is collecting. Drop your medkit or ammo there and collect the booty as your teammates run out of both.
  • Medics supporting someone using a mounted weapon/weapons are awesome. A good squad supporting a key mounted weapon is sublime.
  • Always have a pack deployed.

Engineer tips
  • Battlefield Damage comparisons with the RPG/Carl Gustav.
    T90
    BMD-3
    M3A3
    Apache
  • AT4 guided rockets are very similar to BF2 rockets.
  • In combination with the spotting system, you can fire from behind cover and then guide the rocket to the target.
  • Briefly leaving cover to track the end of the rockets flight can help make those tricky/long distance shots, while minimizing exposure.
  • Rockets can be guided, even while not zoomed in.
  • Even from close range, you can fire and curve the round directly into the paralell side of a vehicle. (side/top if in front of the tank, rear if on side.)
  • Rockets that hit tanks from straight up tend to do a lot of damage.
  • When shooting guided rockets at choppers, don't be afraid to lead them too far. It's a lot easier to come back at them than to chase them. You can hit choppers, even good ones, but you need to practice. One shot brings them down, but gives the peeps inside time to eject (Unless it's already significantly damaged).
  • Found a video that displays how the tracer dart works and how an RPG locks onto a vehicle. A vehicle that's been darted will have a flashing square around it when you zoom in with the RPG. Look at the square until the flashing becomes a solid square. Once it's solid, you can fire your rocket in any direction and it will redirect towards your target. Knowing this is critical for any armor map.
    http://www.youtube.com/watch?v=pEcEaSAjsx0
__________________
Intel Core i7 920 D0 @ 3.3Ghz :: ASRock Exteme3 :: 2x XFX 5850 OCed in Crossfire :: 3x2GB OCZ Blade DDR3-1600 6-7-6-20 1T :: Samsung 64GB SSD :: Thermaltake Element G :: Enermax Modu87 Gold 600W PSU :: Logitech G15 + Dell 6-Button Laser + Everglade Titan

borandi is offline   Reply With Quote
Old 31-03-10, 12:16 PM   #3
borandi
Member
Points: 1,416, Level: 21 Points: 1,416, Level: 21 Points: 1,416, Level: 21
Activity: 99% Activity: 99% Activity: 99%
 
borandi's Avatar
 
Balloon Bomber Champion! KickUps Champion! Mini Pool 2 Champion!
Join Date: Mar 2010
Location: Oxford
Posts: 362
Send a message via MSN to borandi Send a message via Xfire to borandi
Default

Vehicle tips
  • Tank gunner seemed to down the chopper pretty quickly. Just have to hope your tank driver isnt a douche.
  • Pablo posted something in another thread, and it confirmed that vehicle upgrades are cumulative. So two people with the armor upgrade will make tanks that much more healthy.
  • Apparently the tank can drive straight over a Bradley which is of course handy if you're on a narrow road and want to get behind it.
  • imo APCs are more deadly to infantry than tanks are if used correctly. The main turret is great, the main gunner seat is even better, and the side gun is somewhere in between. This is a surprise to anyone that played BF2. The side guns in the BF2 APCs weren't even worth firing.
  • Four people can definitely make an APC an infantry's nightmare. Keep the side of the APC facing the enemy so that the side gunner can be firing too. Add the main gunner and the main turret and just about any infantry that dares to walk in the line of sight should die quickly. The 4th guy can be all time engineer (no need to occupy the 2nd side gun...if you are exposed on both sides your driver sucks), and the gunners can get out and repair when shit hits the fan.
  • While having the side facing out may make you more vulnerable to AT, I think having people with the armor bonus upgrade will help to alleviate that. I think its much more important to have a 3rd gunner who can actually kill the AT guys rather than be able to survive for a longer amount of time. Best defense is a good offense
  • Additionally, if you ever run into a tank, just get the gunners out. You now have an APC and 3 AT rockets vs a tank.
  • And no, im not pulling this out of my ass. A few nights ago fehmart was driving and i was in the side gunners seat. I told him to have his side to the enemy, and picked up a whole lot of easy kills even at long distances. And that was just me--fehmart and the main gunner were also killing people.
  • If someone drops mortars onto your tank, back the tank up so that you don't separate yourself from your engineer. If you roll forward, you are asking the engineer to either not follow you, or to suicide in the mortars. Both effectively stop the engineer from repairing the tank.
  • If you crash into a red barrel with an ATV, it will explode and you will die.
  • NEVER abandon your tank.
  • If you steal an enemy tank, try to keep it for the entire map, depriving the enemy of it.
  • The f3/f4 positions in a vehicle are ideal for the engi in a vehicle squad.
  • Once you've spotted an enemy tank, fire one tank shell at them. Then quickly hop out and fire a rocket at them (assuming you are an engie). Get back in your tank and keep firing. You can't lose unless your douchebag of a gunner took the drivers position and drove away. PSA: Do not attempt this in the presence of enemy infantry or a tank that has sighted you, as you very well might get blown up by its retaliatory shell.
  • Shoot helicopters down with a tank, use mounted .50's on it, or go assault with the tracer darts and nab it with a tracer. Once the dart has hit then have another player with an RPG hit it. The reason why you want assault with the tracer dart is that they can drop an ammo kit and spam the skies until you hit him. Try the M2 gustav w/ extra rockets. The faster projectile speed (compared to the rpg) makes hitting choppers easy. Tank can work well if the chopper is low enough. I've had very good luck with the AT4, even though I'm just learning. Good pilots fly rather eratically, so guided rockets easily trump the faster ones most of the time. Crappy pilots are easy to shoot down with almost anything, and aren't nearly as leathal It's the good pilots you need to focus on, and plan for.
  • The m95 sniper rifle is at the top of the list. A good sniper can pick a pilot out of any of the choppers - except for the Apache, which seems to be the only one with 50-cal resistant glass.
  • Next is the AA gun. Any chopper spends most of his time either avoiding these or shooting these. My suggestion is harass a chopper with the machine guns on any light - armored vehicle, like the humvee or the cobra, even a mounted one, or a the turrets on a APCs or tanks, and while the chopper is dealing with those, shoot it down with an AA.
  • Many times you will see a chopper bugging out to go repair. Often times the pilot is stupid, and will fly in a straight line in order to gain as much speed as possible. Hop in a tank, and lob a main round. If you can aim, the chopper is finished.
  • Finally, the M2 gustav is excellent. While in a chopper it is hard to spot infantry that is not moving or firing, so the best plan is to crouch and wait until the chopper is close and flying toward you. Then launch a rocket down its gullet. Every pilot makes mistakes, every pilot will fly straight at some point.
  • As a Blackhawk pilot, you should have your vehicle perk set to EW (The close-range infantry finder). This will allow ALL YOUR PASSENGERS to see the enemy in the chopper vicinity. You effectively become a BF2 classic UAV for everyone before they bail out of it.

Conquest tips
  • Playing Conquest, equip yourself with the vehicle smoke spec. Then drive your tank onto a flag and deploy your smoke cartridges. You and your supporting engies will be concealed from enemy fire while for a limited time during which you can capture the flag. (only works for small or narrow maps like Laguna Presa)
  • Because of the some of the conversations we had I decided to hop into an empty server and flip a couple flags to see if there is bleed in conquest. There absolutely is bleed, however it's not as obvious as it was in previous battlefield games as the score doesn't flash when it happens.
  • I've noticed the spawn points are much more reasonably placed than in previous BF games. Usually they're a good distance away from the flag so you shouldn't have to worry about enemies spawning around or on top of you.
  • You don't have to run in like the flag needs to be cleared and neutralized in 15 seconds. Instead hang back and let the Recon find enemy players with motion mines and clear them all out before moving up. This will keep the squad closer together, you'll get wiped out less often and loose fewer tickets.

Rush tips
  • You do NOT have to arm the M-COMs and alert the enemy of your presence when you can blow it up with C4.
  • If you are Recon /w the Explosives perk, you have enough C4 to take it out by yourself. It takes 12 C4 to blow up an M-COM.
  • Place your six C4 packs and one of those sensor balls on an M-COM. Then, arm the crate and run. Wait til several enemies are in the building and KABOOOM!
  • And assault can take c4 if you equip the shotgun, then you will have an ammo pack to resupply yourself
  • Tip for disarming the charge on defense - You can move while you arm and disarm, often buying you some time. Once you have started you don't need to continue facing it, you can turn around and fire your weapon.
  • You can do a decent amount of damage to the MCOM stations with AT rounds, so if you cant get in close just find some ammo and fire away. Same goes for the tank.
  • If someone else is disarming, and you have some time, cover them. Two people disarming is two easy kills.
__________________
Intel Core i7 920 D0 @ 3.3Ghz :: ASRock Exteme3 :: 2x XFX 5850 OCed in Crossfire :: 3x2GB OCZ Blade DDR3-1600 6-7-6-20 1T :: Samsung 64GB SSD :: Thermaltake Element G :: Enermax Modu87 Gold 600W PSU :: Logitech G15 + Dell 6-Button Laser + Everglade Titan

borandi is offline   Reply With Quote
Old 31-03-10, 02:28 PM   #4
leonski
Member
Points: 3,697, Level: 38 Points: 3,697, Level: 38 Points: 3,697, Level: 38
Activity: 6% Activity: 6% Activity: 6%
 
leonski's Avatar
 

Join Date: Aug 2007
Location: in a house
Posts: 347
Send a message via Skype™ to leonski
Default

very nice tips i see you are getting into the lanarchy community very well so well done
__________________
leonski is offline   Reply With Quote
Old 31-03-10, 02:45 PM   #5
Eriond05
Member
Points: 4,217, Level: 41 Points: 4,217, Level: 41 Points: 4,217, Level: 41
Activity: 15% Activity: 15% Activity: 15%
 

Join Date: Jul 2006
Location: UK
Posts: 453
Send a message via MSN to Eriond05
Default

tbh i think EA/Dice should change the MCOMs so that they will only blow up when the charges are set and go off... no C4/tank attacks, it gets very annoying when the enemy sit on the hill in a tank firing on the MCOM and u cant get a line of sight to launch a rocket at it
__________________
Eriond05 is offline   Reply With Quote
Old 31-03-10, 03:21 PM   #6
leonski
Member
Points: 3,697, Level: 38 Points: 3,697, Level: 38 Points: 3,697, Level: 38
Activity: 6% Activity: 6% Activity: 6%
 
leonski's Avatar
 

Join Date: Aug 2007
Location: in a house
Posts: 347
Send a message via Skype™ to leonski
Default

yer but its the realism of it though if you fired a rocket at it in real life it would blow up so thats what they are doing hear
__________________
leonski is offline   Reply With Quote
Old 31-03-10, 06:11 PM   #7
McBain
Administrator
Points: 125,990, Level: 100 Points: 125,990, Level: 100 Points: 125,990, Level: 100
Activity: 99% Activity: 99% Activity: 99%
 
McBain's Avatar
 
QB Challenge Champion!
Join Date: May 2002
Location: Finchley, London
Posts: 22,443
Send a message via MSN to McBain Send a message via Skype™ to McBain Send a message via Xfire to McBain Send a message via Steam to McBain
Default

For the record, by request, I've added in a link to the original post -

http://www.focusedgaming.com/battlef...ps-tricks.html
__________________



Me on Twitter | Lanarchy on Twitter
McBain is online now   Reply With Quote
Old 31-03-10, 07:29 PM   #8
borandi
Member
Points: 1,416, Level: 21 Points: 1,416, Level: 21 Points: 1,416, Level: 21
Activity: 99% Activity: 99% Activity: 99%
 
borandi's Avatar
 
Balloon Bomber Champion! KickUps Champion! Mini Pool 2 Champion!
Join Date: Mar 2010
Location: Oxford
Posts: 362
Send a message via MSN to borandi Send a message via Xfire to borandi
Default

By bad, I thought I'd linked it.
__________________
Intel Core i7 920 D0 @ 3.3Ghz :: ASRock Exteme3 :: 2x XFX 5850 OCed in Crossfire :: 3x2GB OCZ Blade DDR3-1600 6-7-6-20 1T :: Samsung 64GB SSD :: Thermaltake Element G :: Enermax Modu87 Gold 600W PSU :: Logitech G15 + Dell 6-Button Laser + Everglade Titan

borandi is offline   Reply With Quote
Old 31-03-10, 08:14 PM   #9
Gamith
Captain
Points: 11,021, Level: 69 Points: 11,021, Level: 69 Points: 11,021, Level: 69
Activity: 58% Activity: 58% Activity: 58%
 
Gamith's Avatar
 

Join Date: Apr 2004
Location: Watford, Herts
Posts: 2,487
Send a message via Xfire to Gamith Send a message via Steam to Gamith
Default

Wot no recon tips?

though 'sit a long way away, spot and / or kill stuff' probably covers most of it

ttfn
__________________
Intel E6600 @2.4Ghz
4Gb RAM
ATI HD4870
2x LG DVD-RW + DL
1x 1Tb Deskstar
1x RAID5 750Gb array
Hiper type-R 580W PSU
64-bit Win7 Home
Gamith is online now   Reply With Quote
Old 31-03-10, 08:20 PM   #10
borandi
Member
Points: 1,416, Level: 21 Points: 1,416, Level: 21 Points: 1,416, Level: 21
Activity: 99% Activity: 99% Activity: 99%
 
borandi's Avatar
 
Balloon Bomber Champion! KickUps Champion! Mini Pool 2 Champion!
Join Date: Mar 2010
Location: Oxford
Posts: 362
Send a message via MSN to borandi Send a message via Xfire to borandi
Default

Here's another tip: If you get a pin you've been after a while, immediately exit to menu. That way it'll record the pin. Unlike me, who for the second time in two days just got disconnected from the EA servers after getting two new pins, so the pins don't count.

SDIOFUHSDIUFHSDIOUHAHSD IOEDFHIOUHFIFHIUEF IOUWHE IWEOUHWEH IFU OEH FOIUWEFH << My mind is very angry atm
__________________
Intel Core i7 920 D0 @ 3.3Ghz :: ASRock Exteme3 :: 2x XFX 5850 OCed in Crossfire :: 3x2GB OCZ Blade DDR3-1600 6-7-6-20 1T :: Samsung 64GB SSD :: Thermaltake Element G :: Enermax Modu87 Gold 600W PSU :: Logitech G15 + Dell 6-Button Laser + Everglade Titan

borandi is offline   Reply With Quote
Old 05-05-10, 03:46 PM   #11
ordoabchao
Corporal
Points: 894, Level: 15 Points: 894, Level: 15 Points: 894, Level: 15
Activity: 100% Activity: 100% Activity: 100%
 
ordoabchao's Avatar
Default

great tips
__________________

ordoabchao is offline   Reply With Quote
Reply

Tags
bc2, fresh, set, tips

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.